
It’s a great, compact Bioshock experience.

I finished Minerva’s Den for the first time just a couple of months ago. Necessary cuts allowed the team to ship a great product, but I wish we could have seen the heights they were reaching at. As I play, I see how the game was constrained as the ambition expanded. I can imagine a director sitting next to a map designer and pointing out where there should be combat nodes, where there should be story nodes. For some reason, that artificial feeling pervades the experience for me. You get a real sense of a person building this world, shaping the pace and experience of it. The combat is often arena-based and this makes it feel less natural than 1 or 2 which for their time maintained a better illusion of a living space. It’s a game that’s easy to see the human design of once you get a couple hours in. The fights that make use of multiple rails are a ton of fun. I was and I remain disappointed the team couldn’t deliver on the early promise of that rail system. The art direction is superb, the soundtrack is sublime. Infinite has a lot going for it, and I enjoyed the gunplay more than the prior two games. Something about that has always stuck in my mind. I do love the ways the Splicers and Rapture have "aged" though. It's mostly just exhausting to slog through, tbh. There's some great ideas across the board in 2, and clearly a ton of work was involved to make it build off the first in an honest and believable way, but none of it comes together to create anything particularly inspired to me. Lamb is also a super weak villain compared to Ryan / Fontaine.
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I was just far more engaged with what was happening pumping splicers full of lead was never the biggest draw of the series in the first place. On the other hand, I can probably draw out a good chunk of Bioshock 1's map on paper right now from memory with reasonable accuracy. The combat can be as good as you want, but if the characters and locations are boring, and the level design is flat and uninteresting, I'm still going to walk away from my experience with few truly memorable encounters. Yeah, I guess that's what it comes down to for me too. The initial launch, landing, and walking around the streets before the insighting incident is worth the price of admission on its own. I don't even really have the words to describe how good it looks almost all of the time, Columbia is just insane. The art direction is insane and the graphics still hold up in most places over 8 years and 2 consoles later. Legitimately top 5 prettiest game ever made for me without a doubt, possibly number 1. My biggest take away from my most recent playthrough of the trilogy last year was just how pretty Infinite is. Infinite is super simplified, but it's fun for what it is (skyhooks and old school weaponry is just a great combo) and the story still has some really strong moments (controversies and cringe scenes acknowledged). I have no urge to play the Campaign again (the multiplayer was pretty dope though).īioshock 1 is still a classic, even if it is showing it's age. Almost every single thing just feels like a cheap knock-off of the original or like it's "been there, done that." It's not bad by any means, but it's easily the worst of the trilogy for me. It has a lot of good ideas, and on paper it should feel the best, but the act of playing it is just so bland to me. Man, I'm glad everyone seems to be loving Bioshock 2 now, but I just don't get it.

Ending was bizzare and I didn't like it haha. It was nice to return to Columbia for a bit. I remember a few good moments here and there. Columbia especially was an awesome setting that I wish got it's own sequel to.īurial at Sea. The game was pretty nuts and entertaining all the same though, so at worst it was a good romp. And then the game eventually came out and like pretty much all the awesome sounding concepts and features were just dumbed down and oftentimes weirdly presented. And then they released all those cool videos like the heavy hitters. I remember the initial trailer being just absolutely mindblowing. Inifinite: Failed to deliver in so many ways based on how they marketed it.

Minerva's Den: Pretty forgettable, literally the only thing I remember from it is the final story beat, which everyone would always rave about, was kinda cool I guess but still not terribly interesting, especially for a Bioshock narrative. Combat especially was vastly improved and refined. And dear God was that final boss bad.īioshock 2: The story was boring compared to the first, the atmosphere maybe not quite as heavy, but it's by far the most fun to play, and that means a lot to me. After the Andrew Ryan scene it became a slog though. Bioshock: The first 2/3 of the game are absolutely incredible.
